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Horror game Slitterhead is The Thing vs The Thing and I really hope it’s also a sandbox stealth gameWhy don’t we just wait here for a little while, see what happens?
Why don’t we just wait here for a little while, see what happens?
Image credit:Bokeh / Video Games Chronicle
Image credit:Bokeh / Video Games Chronicle
My thoughts gravitate immediately and predictably to stealth gameplay. I like the idea of posing as a shopkeeper, eyeing up the clientele for wriggling temples and other symptoms of infestation. Perhaps it’ll be like Assassin’s Creed’s old PvP modes. That said, I’m not sure how amenable Slitterhead will be to such foetid, forensic sandboxing in practice. “One decision we made early in the game was that we originally wanted an open-world setting for the game, but it wasn’t reasonable with the budget,” Toyama told VGC. “That decision worked well, boxing in the missions and progressing through the storyline.”
Here’s hoping the neighbourhoods are nicely crowded, at least, because I have seen more Quit/Restart screens than you’ve had hot dinners, and as such, I’m going to burn through plenty of hosts in my time with Slitterhead, which isout on November 8th. Take a few cues fromWarren Spector’s legendary single city block RPG pitch, maybe?