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Helldivers 2 patch makes life hellish indeed for smaller parties, but also makes maps more fun to exploreSorry solo players
Sorry solo players
Image credit:Rock Paper Shotgun/PlayStation
Image credit:Rock Paper Shotgun/PlayStation
Hell, it turns out, isn’t always a bubbly pool of magma where like, devils prod you with forks. There is a second hell inHelldivers 2, a hell made up of wartorn planets and soldiers who fight bile-spewing bugs and robots. And it is a hell that is subject to patches. One such update has nerfed a bunch of weapons including the popular quasar cannon. It’s also increased the number of enemy patrols based on player numbers and tweaked the game’s level generation, with the former making life more difficult in hell, and the latter possibly making things more interesting.
One of the biggest changes of the patch - specifically, update 01.000.300 (rolls off the tongue) - sees enemy patrol spawns increased “when there are fewer than four players”. And when there are fewer players, “the bigger the change”. If you’re in a team of four, there will be no difference. However! If you’re in a party of fewer than four, you’ll start seeing more patrols, with solo-players being hit the hardest.
Image credit:Rock Paper Shotgun/PlayStation
There’s also been “minor level generation improvements”, in how locations are distributed across maps. “This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.” As someone who doesn’t like trekking miles between objectives, this strikes me as a helpful tweak that should cut down on the half marathons.
I’m also happy to see the Bile Spewer and Nursing Spewers having their movespeed slightly reduced, although I’d rather they were deleted from the game outright. I hate those guys.
For all the fixes and buffs and nerfs and things, make sure you have a read through theofficial patch notes.