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Going Torrent-less in Elden Ring: Shadow Of The Erdtree reminded my why it won’t beat old SoulsNo horsin' around

No horsin' around

Image credit:Rock Paper Shotgun/Bandai Namco

Image credit:Rock Paper Shotgun/Bandai Namco

A heavily armoured player turns to the camera as a message says “It waits inside” flashes above their head in Elden Ring: Shadow Of The Erdtree.

I mentioned it briefly in myShadow Of The Erdtreereview, but there’s one area of the DLC where your steed Torrent is so scared they refuse to be summoned. That’s because said area is a woodland that’s been steeped in shadow and chaos for so long, large goats don’t dare clop their hooves. What I hadn’t expected was that relying on my own two trotters would be so… revelatory. It’s made me reconsider exploration inElden Ring’sopen world, and conclude that using Torrent as a taxi service contributes to a feeling of disconnection.

Image credit:Rock Paper Shotgun/Bandai Namco

Standing above a ledge with a deep drop down into nothingness in Elden Ring: Shadow of the Erdtree.

Remember Ash Lake? |Image credit:Bandai Namco/FromSoftware

The player character in Dark Souls stands on a shoreline, back to the camera, looking at the remains of the giant archtrees in the blue, misty distance

As much as it was disorienting running around lots of pissing trees, I felt a better sense of connection in this place. Yes, it sometimes felt like I was sprinting through a dark vacuum, but I was still curious, sniffing around, angling my camera to better take in the bleakness (plus there’s a major highlight you’ll definitely want to see in these woods, so grit your teeth and get through it, I say). Elsewhere, on Torrent-back, you do get the cinematic “yah boy!” as the grass sways and you blast into a vista, but once the majestic has become commonplace, he becomes a shortcut, a way of turning the open world’s points of interest into easily sampled rides at the playground.

On Torrent, I rarely feel in danger because of his ability to, well, “yah boy”. On foot, I’m just a little guy in a world full of horrible monsters and I have to channel Happy Feet if I want to avoid even the lowliest lads with their rusted broadswords. I’m someone who has to think about where he’s carving his path and doesn’t have a turbo-charged taxi to fall back on. I mention in my review that Elden Ring and Erdtree likely won’t stick in my memory like Dark Souls andBloodborne, and I think Torrent is a big reason why.

In the past, Souls worlds have been designed with a walk or a sprint in mind. They were built to accommodate awkward boss runs, bonfire oases after a desperate hike, and an interconnected sprawl where shortcuts could slash long area-to-area commutes in half. You were present theentiretime, as if out for a stroll in real life, soaking up the chirp of the birds and the smell of freshly cut grass (just replace these things with scythe-wielding lizards and bog rot). Elden Ring and Erdtree - even if Erdtree gets a bit closer to old Souls - are worlds designed for a shuttle, one which I’m hope is parked for whatever From do next. Next time, I’d like a wander.