HomeNewsTom Clancy’s Rainbow Six Siege
Giving Rainbow Six: Siege a sequel or new engine could doom it, says creative director"You see games that did go through sequels and just completely drop the ball"
“You see games that did go through sequels and just completely drop the ball”
Image credit:Ubisoft
Image credit:Ubisoft
Rainbow Six Siege’s creative director Alexander Karpazis doesn’t believe the elderly shooter needs a change of game engine or for that matter, a sequel. He feels that Siege can “last forever”, adding that “I’m not going to name names, but you see games go through sequels and just completely drop the ball.”
Rainbow Six Siege: Year 9 OverviewWatch on YouTube
Rainbow Six Siege: Year 9 Overview
The idea of switching engines to something that can be off-the-shelf ready simply doesn’t answer the needs of a really competitive and demanding game like Siege. I’m not going to name names, but you see games that did go through sequels and just completely drop the ball because they have to remake every single thing that they did in that first game.
[…]
It can be really frustrating, really costly, and in the end, it doesn’t even give you anything that was a benefit. If you know what you have to begin with, and you build it up, that is where we see success. And that is where we know we can take Siege into the future.
Which games is Karpazis referring to when he says he’s “not going to name names”? I think it could be any or all ofOverwatch 2, Warzone 2, andDestiny 2. Not that Overwatch 2 had a total engine overhaul, but it’s an example of a live service game thatsuffered as a resultof slapping a “2” on the end of its title, promising PVE missions and thendumping them. You could say the same for Warzone 2 and Destiny 2, with Warzone 2 mixing things up initially and then slowlyreverting backto the original Warzone, while the quality of Destiny 2’s and its expansions have ebbed and flowed a great deal, with its most recent DLC Lightfall failing tocapture Liam (RPS in peace) and I.