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Fortnite can run Doom now, making it officially as useful as gut bacteria and rat neuronsRocket jump racing

Rocket jump racing

Image credit:Rock Paper Shotgun/Bethesda Softworks

Image credit:Rock Paper Shotgun/Bethesda Softworks

The player fires a shotgun at two zombiemen in Doom (1993)

But can#Fortniterun DOOM?Obviously I can’t publish this, but it was a great way to learn more about Materials and PostProcessing in#UEFN#FortniteCreativepic.twitter.com/POlf4obJlm— Jackson Clayton (@JKClayton_FN)July 7, 2024To see this content please enable targeting cookies.Manage cookie settings

But can#Fortniterun DOOM?Obviously I can’t publish this, but it was a great way to learn more about Materials and PostProcessing in#UEFN#FortniteCreativepic.twitter.com/POlf4obJlm— Jackson Clayton (@JKClayton_FN)July 7, 2024To see this content please enable targeting cookies.Manage cookie settings

But can#Fortniterun DOOM?Obviously I can’t publish this, but it was a great way to learn more about Materials and PostProcessing in#UEFN#FortniteCreativepic.twitter.com/POlf4obJlm— Jackson Clayton (@JKClayton_FN)July 7, 2024

But can#Fortniterun DOOM?Obviously I can’t publish this, but it was a great way to learn more about Materials and PostProcessing in#UEFN#FortniteCreativepic.twitter.com/POlf4obJlm

The practical upshot of this is that Clayton is able to use Fornite’s building system in the level. Speaking toKotaku, Clayton says that after porting the level over “it was mostly removing Unreal’s fancy effects to make everything unlit and unfiltered. I used Unreal’s material system to give the Doom Marine [sprite its] choppy spinning effect, and a PostProcess material to pixellate the screen and show the gun.”

The Unreal Editor For Fortnite (UEFF) is ““too high-level” for a one-to-one code translation, says Clayton, so he had to “get creative” to spin up a convincing facade of the FPS grandpappy inside the plucky Battle Royale also-ran. Clayton is also an indie dev, having released games likeCastillo: The Nine Circles on Steam. Castillo is “Doom-inspired”, says Clayton, so the experience he’d built up helped with this worthy endevaour.

The main motivation behind all this? Clayton simply enjoys a little trolling. “I wanted to put together a video to trick my friends, so I ported the map and created the post-process materials, and they really liked it.”