HomeHardwareNewsFlintlock: The Siege Of Dawn

Flintlock: The Siege of Dawn is misfiring with major stutter on the Game Pass versionYou have some options to smooth it out, though

You have some options to smooth it out, though

Image credit:Rock Paper Shotgun/Kepler Interactive

Image credit:Rock Paper Shotgun/Kepler Interactive

Nor, hero of Flintlock: The Siege of Dawn, readies her weapons.

Edwin’s been appreciatingthe acrobatic twist thatFlintlock: The Siege of Dawnputs on the Soulslite formula, but not everybody’s magical zip-zooping has been going as smoothly. Following the Steam and PC Game Pass releases yesterday, there are widespread reports of heavy stuttering spoiling the fun; I’ve given both versions a test, and indeed, Flintlock does have a serious case of the framerate stammers. Especially the Game Pass build, which issignificantlyworse for it.

What’s to be done? Apinned threadon the game’s Steam forums suggest any of three remedies: disabling Nvidia Reflex, updating your graphics drivers, and “selecting different Super Sampling options”, these being upscalers likeDLSS. The latter will raise average framerates versus native-rez rendering, which might at least hide the stutters a bit better, though I was playing on the very latest GeForce drivers and was still stuttering on an all-too-regular basis. Of the three fixes, the one I had the most unqualified success with was disabling Nvidia Reflex, meaning Flintlock gets to joinHorizon Forbidden Westin the Games That Allow Input Latency Reducers To Hurt Performance Somehow club. Hopefully the former can find a fixlike the latter did.

Image credit:Kepler Interactive / Rock Paper Shotgun

A shot of Flintlock: Siege Of Dawn protagonist Nor hammerig a magic skeleton

Also – and this is just from my own testing on a single GPU, so your results may vary – I found that reducing Shadow Quality can both soothe the stuttering and deliver a huge boost to performance in general. Starting with Ultra quality, my PC was averaging 55-60fps in most areas, which lept to a mostly wobble-free 90-100fps with shadows on Medium. Consider giving that a go, before cutting back on upscaling quality.