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Final Fantasy 14’s Dawntrail expansion has only been out a few days, and one of its new jobs is already being adjustedThe Viper will become less ‘busy’, with other changes for Astrologian, Black Mage, tanks and more from 7.01

The Viper will become less ‘busy’, with other changes for Astrologian, Black Mage, tanks and more from 7.01

Image credit:Square Enix

Image credit:Square Enix

A Final Fantasy 14 viper swings towards a towering enemy as their dual-handed weapon glows blue

Dawntrail, the latest expansion forFinal Fantasy XIV, has officially been out just three days, arriving earlier this week after a brief early access release. Despite its story and extra 10 levels spanning dozens of hours of playtime, that’s apparently been ample time for players to complain loudly enough about one of the expansion’s brand new jobs - so much so that Square Enix have already announced a set of incoming changes planned across the game’s next run of patches.

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In ablog postthat also dropped the tidbit that Dawntrail’s release saw the MMO reach its highest concurrent player count since the release of base game A Realm Reborn over a decade ago, director Naoki ‘Yoshi-P’ Yoshida detailed various fixes and changes planned for multiple classes from patch 7.01 onward.

The headline changes will tweak the Viper, thedual sword-wielding class introduced in Dawntrail. Players have spent enough time with the new job to raise concerns about its skill rotation being too “busy”, leading to plans to reduce its demand for directional requirements and tweak the effect of various actions. Most of that reduced “busyness” will come in with patch 7.05, Yoshida said, though there’ll be some adjustments to the range of some actions in the next patch.

Image credit:Square Enix

Final Fantasy 14 lalafell Krile waves a magical paintbrush around as new job Pictomancer

The Samurai will similarly see some recast timers shortened - for Tendo Setsugekka and Tendo Kaeshi Setsugekka, specifically - while the Red Mage will have the effect time of Manafication lengthened. Black Mages struggling to recover MP without the Umbral Soul action should also find it easier from the next patch on, with other attack potencies being adjusted in 7.05.

Tanks as a whole will also be changed, as players have expressed that remaining the target of enemies using Enmity has become difficult due to the high-damage attacks of other jobs, made particularly difficult for Dark Knight and Gunbreaker characters who have seen damage removed from their movement abilities. Those movement abilities will have increased enmity effects added in 7.01, with extra enmity also added to area-of-effect attacks.