HomeNewsThe Elder Scrolls II: Daggerfall

Elder Scrolls II: Daggerfall Unity remaster hits 1.0, updating the biggest Bethesda map for today’s PCsAnd you can get it for free, don’t forget

And you can get it for free, don’t forget

Image credit:Daggerfall Workshop

Image credit:Daggerfall Workshop

A stately home against misty mountains  in the Unity remaster of Elder Scrolls II: Daggerfall

Still the journey is more important than reaching the destination, right? Perhaps I can treat it like an occasional walking sim.

Image credit:Daggerfall Workshop

A castle across a river in the Unity remaster of Elder Scrolls II: Daggerfall

A domed temple in the Unity remaster of Elder Scrolls II: Daggerfall

You’ll need a copy of the original 1996 Daggerfall for DOS to run the thing - fortunately, it’sfree on Steam. Here’sa triumphal breakdown from the developers, which includes an installation guide and system requirements:

Cross-platform without emulation (Windows/Linux/Mac)

High resolution widescreen with classic style

Optionally play in retro mode 320×200 or 640×400 with VGA palettes

Optionally overhaul the graphics and gameplay with mods

Huge draw distances even without mods

Smooth first-person controls

Quality of life enhancements

Extensive mod support with an active creator community

Translation support via community mods

Daggerfall Unity already has plenty of mods. The Daggerfall Workshop team have recommended a few, including the glamorously namedQuest Pack 1, which adds 195 quests, andArchaeologists, which adds a guild dedicated to uncovering Tamriel’s history. Good lord, I like the sound of that. Who plays these games just to murder bandits? You? Well in that case, you might want to prioritisePhysical Combat And Armor Overhaul. Me, I’ll be over here theorising about the ruins.

Here’s hoping for some equally captivating dungeons inThe Elder Scrolls 6, which is rumoured to be set south-east of the Daggerfall region in Valenwood, and probably won’t be out or indeed, properly revealed, for years. Bethesda’s former design director Bruce Nesmith reckonsit will continue Skyrim’s approach to levelling and progression, and will likely keep aspects of the magic system he invented for that game. Katharine has thoughts onwhat it should steal from Zelda.