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Dragon’s Dogma 2: Nation of the Lambent Flame quest walkthroughHere’s how to venture to a new region in Nation of the Lambent Flame
Here’s how to venture to a new region in Nation of the Lambent Flame
Image credit:Rock Paper Shotgun/Capcom
Image credit:Rock Paper Shotgun/Capcom
Looking for a walkthrough for the main quest Nation of the Lambent Flame in Dragon’s Dogma 2?You’ve reached Act 2 ofDragon’s Dogma 2, and a whole new world awaits you. Battahl is a gorgeous sand-covered land full of cliffs, gorges, and tonnes of danger hidden within its windswept contours.
Entering Battahl is an ordeal in itself, especially if you’re not playing as a Beastren, and reaching the capital city of Bakbattahl is an arduous journey. We’ll dive into what you need to know in the followingNation of the Lambent Flamewalkthrough.
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Dragon’s Dogma 2 - Capcom Highlights: March 2024
For our full walkthrough of the entire game or to find a different quest, visit ourDragon’s Dogma 2 walkthroughguide!
Nation of the Lambent Flame quest walkthrough
Nation of the Lambent Flame objectives:
If you aren’t a Beastren, you’re going to need to cough up the coin for one of these surprisingly realistic masks. |Image credit:Rock Paper Shotgun/Capcom
If your Arisen is human and you skipped “The Arisen’s Shadow” sidequest, you’re going to want to visit the Scrap Store anyway to buy a Beastren Mask. Without this mask, you won’t be able to exit the Checkpoint Rest Town via the huge gate that leads to Battahl, as the guard at the entrance will scoff at your Beastren Border Entry Permit. As we mentioned before, the Beastren Mask costs 8,700g. Such is the price of dealing with race relations between Vermund and Battahl as a human!
Once you’ve moved past the gate, a few NPCs will alert you to the Coral Snakes, a group of thieves who are connected with the “Mercy Among Thieves” sidequest, which you can complete as long as you follow the road to Battahl.
Battahl is an utterly beautiful stretch of land, but you’d better get ready to crack some enemy skulls open. |Image credit:Rock Paper Shotgun/Capcom
And then you’re off, across the wideswept lands of Battahl with your pawns, en route to the capital city Bakbattahl. Travelling through this harsh region will be a major reality check as you’ll run into extremely dense pockets of enemies in close proximity to each other. Take it slow and be sure to use camping spots when you’re low on health.Hobgoblins, wolves, saurians, and harpieslurk everywhere, and all of them can be a major pain if they gang up on your Arisen. Be especially careful not to get stunlocked when multiple goblinoids attack you at once, since it’s an easy way to get killed.
You’ll probably also run intogriffins,ogres, andgolemson the trail, so get ready to jump on some big enemy backs. While defeating griffins is tough, since they fly away at regular intervals during a fight, Battahl ogres are similar to their cousins in Vermund. Golems also aren’t too different from the other big foes you’ve fought thus far, aside from their thicker skins. Smack the colored sections of their bodies to deal damage, and watch out for the beams they shoot.
If you want experience taking down griffins, here’s a good place to do it. |Image credit:Rock Paper Shotgun/Capcom
If you follow your quest marker, eventually you’ll run into your contact,Manella, a guard who hangs outsideRockmouse’s Burrow, a bar on the outskirts of Bakbattahl. Talk to her and she’ll give you aBattahl Residence Permit, which lets you spend as much time as you want in the city without attracting unwanted suspicion.
Next quest:Flickering Shadows
That’s a wrap on your entrance into Battahl. Now that you’re solidly in the second half ofDragon’s Dogma 2, we recommend that you start thinking of some of the advanced vocations that you can unlock. For more info on these and a refresher on the game’s basic vocations, take a look at our guides for theArcher,Fighter,Mage,Magick Archer,Mystic Spearhand,Sorcerer,Thief,Trickster,Warrior, andWarfarer!