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Dragon’s Dogma 2: Monster Culling quest walkthroughHow to clear each location of enemies in the Monster Culling quest
How to clear each location of enemies in the Monster Culling quest
Image credit:Rock Paper Shotgun/Capcom.
Image credit:Rock Paper Shotgun/Capcom.
Stuck on the Monster Culling quest in Dragon’s Dogma 2?Monster Culling is the first main quest inDragon’s Dogma 2that tasks you with journeying to various different areas in any order you like, to complete the objectives you find there. It may take some time travelling to and fro, so it’s a good idea to know what to expect at each location, to save you having to make multiple trips.
In this guide, we’ll provide a full walkthrough of theMonster Cullingquest, covering what needs doing at each of the three marked quest locations on your map - starting with the finnicky and sometimes-perilous Trevo Mine.
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For our full walkthrough of the entire game or to find a different quest, visit ourDragon’s Dogma 2 walkthroughguide!
Monster Culling quest walkthrough
Monster Culling objectives:
Here are our recommended routes from Vernworth to each of the Monster Culling locations. |Image credit:Rock Paper Shotgun/Capcom
Monster Culling is athree-part questwhich tasks you with visiting various areas in the lands surrounding Vernworth, and, well, culling the monsters there. It doesn’t matter which order you take these objectives in, but we’d recommend starting withTrevo Mineto the west.
Exit through thewest gateof Vernworth and follow the road to the quest marker on the map. Along the way you’ll see some goblins and perhaps skeletons if you chose to travel during the night, but otherwise it’s smooth sailing.
When you arrive at Trevo Mine, it’s filled withgoblinsof varying sizes. Clear them all out, and make sure you take the time to explore every nook and cranny, because there aretwo important chestsin this place. One of them gives you aGreatsword, and the other gives you anArchistaff. Bring these back to the Vernworth Vocation Guild and you’ll unlock two new advancedvocations.
Here’s a full map of Trevo Mine with the important locations annotated, to help make the job of tracking them down much easier. |Image credit:Rock Paper Shotgun/Capcom
To find the Greatsword, take the right-hand path in Trevo Mine when it splits off, and a short way in you’ll reach a room with a chest on the floor. Open the chest to get the Greatsword.
To find the Archistaff, you should backtrack after getting the Greatsword, and this time take the left path. Keep going until you reach the room that has the multiple holes in it on the map. From the very bottom of this room, you can head into a small alcove to the northeast where you’ll find the Archistaff.
Make sure you find the Greatsword and Archistaff hidden in the chests in Trevo Mine - you can take them to the Vernworth Vocation Guild to unlock two more vocations. |Image credit:Rock Paper Shotgun/Capcom
Once Trevo Mine is dealt with, make the trek back to Vernworth and visit theVernworth Vocation Guild. Speak to Klaus to receive the side-quest “Vocation Frustration”, then speak to him again and give him the Greatsword and Archistaff you picked up from Trevo Mine. Hey Presto! You’ve unlocked theWarriorandSorcereradvanced vocations. Two quests for the price of one.
Proceed west again, but head past Trevo Mine and south towards Harve Village. At the end of the village, on the shore, you’ll meet a guard namedDylan, who tells you that the other soldiers are in the cave he’s standing beside. Enter the cave and clear out its groups ofsaurians(aim for their tails!). If you see a fallen guard, you can use thatWakestoneyou obtained to bring them back to life, granting you theSaviorachievement in the process.
Dylan is waiting for you at the entrance of the cave in Harve Village. |Image credit:Rock Paper Shotgun/Capcom
After you’ve rescued the guards inside, lead them back to Dylan outside the cave. A few steps back towards Harve Village will prompt a short side-quest called “Scaly Invaders”, where you fight yet more saurians. After that, return to Vernworth ready for the final section of this lengthy quest.
When ready, proceed to thenorth exitof Vernworth and head towards the final marker. The roads mostly consist of goblins still, but you should be wary ofogreorgriffinsightings and avoid them unless you’re feeling brave.
The final quest marker is very easy - just batter another group of goblins like you’ve been doing this whole time, and you’re done. |Image credit:Rock Paper Shotgun/Capcom
At the quest marker, all you need to do isdefeat the small pack of goblinsattacking the guards there. Much simpler than Trevo Mine!
When you’re done,return to Captain Brantat night in Vermund’s Stardrop Inn once more to get your7,000g rewardand a couple of new main quests:The Nameless Village, andThe Stolen Throne.