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Dragon’s Dogma 2: Dreams Apart quest walkthroughHere’s how to navigate the beginning stages of the Unmoored World in Dreams Apart
Here’s how to navigate the beginning stages of the Unmoored World in Dreams Apart
Image credit:Rock Paper Shotgun/Capcom
Image credit:Rock Paper Shotgun/Capcom
Looking for a walkthrough for the main quest Dreams Apart in Dragon’s Dogma 2?If you’re reading this guide, you’ve made the choice to unlock the secret endgame ofDragon’s Dogma 2. The map you’ve been traversing for so many hours has transformed into a dark and apocalyptic place that lives up to its name as the Unmoored World. On the plus side, it’s way easier to get from point A to point B now. This is what you wanted all along - right?!There’s a lot of busywork to complete in The Unmoored World, but before you can get around to it there’s the pressing matter of finding your main pawn. Read the followingDreams Apartwalkthrough to figure out exactly what to do.Dragon’s Dogma 2 - Capcom Highlights: March 2024This highlight reel shows off all the incredible adventures awaiting the new Arisen of Dragon’s Dogma 2.Watch on YouTubeFor our full walkthrough of the entire game or to find a different quest, visit ourDragon’s Dogma 2 walkthroughguide!Dreams Apart quest walkthroughDreams Apart objectives:(Optional) Familarise yourself with the Unmoored World.Visit the Forbidden Magick Research Lab.Speak with Phaesus.Reunite with your main pawn.You’ll awaken in the Unmoored World near the Bay Wayside Shrine north of Bakbattahl. Apparently, you’ve been out cold for a long while, and your main pawn is nowhere to be found.The Pathfinder, ever speaking in riddles, will deliver some ominous exposition on how you’ve screwed up the world. Thanks, man. |Image credit:Rock Paper Shotgun/CapcomWhile you could just forge ahead, it’s important to gather your bearings, open your map, and familiarise yourself with the limits of the Unmoored World. The following bits are critical:There arefour red beaconson your map keyed to major areas -Vernworth,Sacred Arbor,Bakbattahl, andAgamen Volcanic Island. These beacons are the locations of major boss battles. Once you venture to them and activate the Godsbane Blade, Brine-infused draconic creatures known as thePurgener Dragonwill fall from the sky.You’ll have to defeat these bosses to save the towns in each location (that includes both the Volcanic Island Camp and the Excavation Site on Agamen Volcanic Island) from eradication.The Unmoored World functions on a time limit, and you only have12 daysto defeat the bosses before the towns and everyone in them begin disappearing. However,time only passes when you rest at an inn.Camping will not progress the timer. Alas, it won’t restore your health either, though you can still use campsites to eat food or change your vocation skills.Once you defeat all bosses and save the towns, you can explore the Unmoored World at your leisure. However, once 12 days are up, you won’t be able to rest at inns any longer.If you die without aWakestoneto revive you, you’ll awaken back at the start of the Unmoored World with your progress erased. This almost makes the Unmoored World into a roguelike, if you will.You can still save your game as normal. If you ever return to the title screen after having saved your game, it’ll prompt you if you’d like to return to thepoint of your last battle, or at theday of awakening in the Unmoored World. In most cases, returning to the point of your last battle makes more sense, unless you really want to start from the beginning all over again.Travelling is much easier in the Unmoored World, because there’s no water in the ocean. You can now technically walk all the way across the map, from Vermund to the Volcanic Island Camp. Teleporting to Portcrystals is also a snap, since Unmoored World enemies dropFerrystoneson a regular basis.Whew, that’s a lot to take in! But rest assured that while this endgame seems intimidating upon first impression, it’s actually quite doable once you stock up on Ferrystones, Wakestones, and other curative items to keep yourelf from dying, likeAllheal Elixirs. Also, if the lack of relatively accessiblefast travel systemsinDragon’s Dogma 2previously bugged you, well, your prayers have been answered. All it took was an apocalypse.You can head to these beacons any time you want, but since this is the first main quest of the Unmoored World, we’ve listed all the details on them here. |Image credit:Rock Paper Shotgun/CapcomWith all those factoids out of the way, let’s get on to the main stuff of this quest, which is actually shockingly easy. Simply make your way back to Bakbattahl and enter theForbidden Magick Research Lab. Go downstairs to speak with Phaesus, and he’ll tell you about the changes the world has experienced in your absence. He’ll also reveal that he’s found your main pawn.Talk to your main pawn to trigger the end of the quest and receive a hefty amount of gold and experience. Welcome to the endgame - reality might be on the verge of extinction, but quest rewards are handed out like free candy.Next quest:Halls of the First DawnEnemies are more plentiful and hit harder in the Unmoored World. This is the endgame, after all! It helps to stay prepared with the right vocations, and we’ve got guides for everything you could possibly need. Start with our guide to theArcher,Fighter,Mage,Magick Archer,Mystic Spearhand,Sorcerer,Thief,Trickster,Warrior, andWarfarer. We’ve also got full rundowns of thebest weaponsandbest armorin Dragon’s Dogma 2.
Looking for a walkthrough for the main quest Dreams Apart in Dragon’s Dogma 2?If you’re reading this guide, you’ve made the choice to unlock the secret endgame ofDragon’s Dogma 2. The map you’ve been traversing for so many hours has transformed into a dark and apocalyptic place that lives up to its name as the Unmoored World. On the plus side, it’s way easier to get from point A to point B now. This is what you wanted all along - right?!There’s a lot of busywork to complete in The Unmoored World, but before you can get around to it there’s the pressing matter of finding your main pawn. Read the followingDreams Apartwalkthrough to figure out exactly what to do.Dragon’s Dogma 2 - Capcom Highlights: March 2024This highlight reel shows off all the incredible adventures awaiting the new Arisen of Dragon’s Dogma 2.Watch on YouTubeFor our full walkthrough of the entire game or to find a different quest, visit ourDragon’s Dogma 2 walkthroughguide!Dreams Apart quest walkthroughDreams Apart objectives:(Optional) Familarise yourself with the Unmoored World.Visit the Forbidden Magick Research Lab.Speak with Phaesus.Reunite with your main pawn.You’ll awaken in the Unmoored World near the Bay Wayside Shrine north of Bakbattahl. Apparently, you’ve been out cold for a long while, and your main pawn is nowhere to be found.The Pathfinder, ever speaking in riddles, will deliver some ominous exposition on how you’ve screwed up the world. Thanks, man. |Image credit:Rock Paper Shotgun/CapcomWhile you could just forge ahead, it’s important to gather your bearings, open your map, and familiarise yourself with the limits of the Unmoored World. The following bits are critical:There arefour red beaconson your map keyed to major areas -Vernworth,Sacred Arbor,Bakbattahl, andAgamen Volcanic Island. These beacons are the locations of major boss battles. Once you venture to them and activate the Godsbane Blade, Brine-infused draconic creatures known as thePurgener Dragonwill fall from the sky.You’ll have to defeat these bosses to save the towns in each location (that includes both the Volcanic Island Camp and the Excavation Site on Agamen Volcanic Island) from eradication.The Unmoored World functions on a time limit, and you only have12 daysto defeat the bosses before the towns and everyone in them begin disappearing. However,time only passes when you rest at an inn.Camping will not progress the timer. Alas, it won’t restore your health either, though you can still use campsites to eat food or change your vocation skills.Once you defeat all bosses and save the towns, you can explore the Unmoored World at your leisure. However, once 12 days are up, you won’t be able to rest at inns any longer.If you die without aWakestoneto revive you, you’ll awaken back at the start of the Unmoored World with your progress erased. This almost makes the Unmoored World into a roguelike, if you will.You can still save your game as normal. If you ever return to the title screen after having saved your game, it’ll prompt you if you’d like to return to thepoint of your last battle, or at theday of awakening in the Unmoored World. In most cases, returning to the point of your last battle makes more sense, unless you really want to start from the beginning all over again.Travelling is much easier in the Unmoored World, because there’s no water in the ocean. You can now technically walk all the way across the map, from Vermund to the Volcanic Island Camp. Teleporting to Portcrystals is also a snap, since Unmoored World enemies dropFerrystoneson a regular basis.Whew, that’s a lot to take in! But rest assured that while this endgame seems intimidating upon first impression, it’s actually quite doable once you stock up on Ferrystones, Wakestones, and other curative items to keep yourelf from dying, likeAllheal Elixirs. Also, if the lack of relatively accessiblefast travel systemsinDragon’s Dogma 2previously bugged you, well, your prayers have been answered. All it took was an apocalypse.You can head to these beacons any time you want, but since this is the first main quest of the Unmoored World, we’ve listed all the details on them here. |Image credit:Rock Paper Shotgun/CapcomWith all those factoids out of the way, let’s get on to the main stuff of this quest, which is actually shockingly easy. Simply make your way back to Bakbattahl and enter theForbidden Magick Research Lab. Go downstairs to speak with Phaesus, and he’ll tell you about the changes the world has experienced in your absence. He’ll also reveal that he’s found your main pawn.Talk to your main pawn to trigger the end of the quest and receive a hefty amount of gold and experience. Welcome to the endgame - reality might be on the verge of extinction, but quest rewards are handed out like free candy.Next quest:Halls of the First DawnEnemies are more plentiful and hit harder in the Unmoored World. This is the endgame, after all! It helps to stay prepared with the right vocations, and we’ve got guides for everything you could possibly need. Start with our guide to theArcher,Fighter,Mage,Magick Archer,Mystic Spearhand,Sorcerer,Thief,Trickster,Warrior, andWarfarer. We’ve also got full rundowns of thebest weaponsandbest armorin Dragon’s Dogma 2.
Looking for a walkthrough for the main quest Dreams Apart in Dragon’s Dogma 2?If you’re reading this guide, you’ve made the choice to unlock the secret endgame ofDragon’s Dogma 2. The map you’ve been traversing for so many hours has transformed into a dark and apocalyptic place that lives up to its name as the Unmoored World. On the plus side, it’s way easier to get from point A to point B now. This is what you wanted all along - right?!
There’s a lot of busywork to complete in The Unmoored World, but before you can get around to it there’s the pressing matter of finding your main pawn. Read the followingDreams Apartwalkthrough to figure out exactly what to do.
Dragon’s Dogma 2 - Capcom Highlights: March 2024This highlight reel shows off all the incredible adventures awaiting the new Arisen of Dragon’s Dogma 2.Watch on YouTube
Dragon’s Dogma 2 - Capcom Highlights: March 2024
For our full walkthrough of the entire game or to find a different quest, visit ourDragon’s Dogma 2 walkthroughguide!
Dreams Apart quest walkthrough
Dreams Apart objectives:
You’ll awaken in the Unmoored World near the Bay Wayside Shrine north of Bakbattahl. Apparently, you’ve been out cold for a long while, and your main pawn is nowhere to be found.
The Pathfinder, ever speaking in riddles, will deliver some ominous exposition on how you’ve screwed up the world. Thanks, man. |Image credit:Rock Paper Shotgun/Capcom
While you could just forge ahead, it’s important to gather your bearings, open your map, and familiarise yourself with the limits of the Unmoored World. The following bits are critical:
Whew, that’s a lot to take in! But rest assured that while this endgame seems intimidating upon first impression, it’s actually quite doable once you stock up on Ferrystones, Wakestones, and other curative items to keep yourelf from dying, likeAllheal Elixirs. Also, if the lack of relatively accessiblefast travel systemsinDragon’s Dogma 2previously bugged you, well, your prayers have been answered. All it took was an apocalypse.
You can head to these beacons any time you want, but since this is the first main quest of the Unmoored World, we’ve listed all the details on them here. |Image credit:Rock Paper Shotgun/Capcom
With all those factoids out of the way, let’s get on to the main stuff of this quest, which is actually shockingly easy. Simply make your way back to Bakbattahl and enter theForbidden Magick Research Lab. Go downstairs to speak with Phaesus, and he’ll tell you about the changes the world has experienced in your absence. He’ll also reveal that he’s found your main pawn.
Talk to your main pawn to trigger the end of the quest and receive a hefty amount of gold and experience. Welcome to the endgame - reality might be on the verge of extinction, but quest rewards are handed out like free candy.
Next quest:Halls of the First Dawn
Enemies are more plentiful and hit harder in the Unmoored World. This is the endgame, after all! It helps to stay prepared with the right vocations, and we’ve got guides for everything you could possibly need. Start with our guide to theArcher,Fighter,Mage,Magick Archer,Mystic Spearhand,Sorcerer,Thief,Trickster,Warrior, andWarfarer. We’ve also got full rundowns of thebest weaponsandbest armorin Dragon’s Dogma 2.