HomeNewsDragon Age: The Veilguard
Dragon Age: The Veilguard releases today, and players are celebrating the famous ‘Bioware Turn’Along with some other classic Bioware animation quirks
Along with some other classic Bioware animation quirks
Image credit:Rock Paper Shotgun/Electronic Arts
Image credit:Rock Paper Shotgun/Electronic Arts
Almost ten years after Inquistion offered up a thrilling herb-harvesting adventure, today sees the release ofDragon Age: Veilguard. I’ve popped the release times below. The internet’s Aged Dragons are naturally quite excited, and there’s been some lovely interactions over on Le Epic Musk Zone, where veteran Bioheads are celebrating the RPG studio’s history of animation quirks,specifically the ‘Bioware Turn’. Here’s a clip:
13 Minutes of Dragon Age Characters Doing the ‘Bioware Turn’Watch on YouTube
13 Minutes of Dragon Age Characters Doing the ‘Bioware Turn’
And here’s those release times:
Image credit:Bioware
Violet McVinnie, currently ofResistorstudio Long Way Home and previously a cinematographer at Bioware on games likeMass Effect 2, has chimed in to speak about the animation.
“Ex Bioware dev here,”wrote McVinnie. “I’m responsible for some of the “Bioware Turns”. This anim is part of a set called “Posebreakers” which are intended to move characters around the area if a scene is feeling too static. We’d combine them with the infamous “Exit Left/Right” between cuts.”
People in McVinnie’s replies are also curating a collection of their favourite Bioware-isms, including ‘flick of the wrist accusatory point’, ‘walk away nonchalantly while looking back over the shoulder’, ‘worried forehead rub’, and ‘aggressive headshake after drinking alcohol’ (“just from the mocap recording”, says McVinnie).
One player asked why “everyone inMass Effectbreak(s) eye contact and look(s) off to the side when handing objects to people?”, to which McVinnie replied “if it’s the hand off anim I think it is, it was baked into the animation file before we started using it. Not sure of the origin. Many animations propagate through lots of Bioware franchises. ME3’s Thane/Kai Leng fight cutscene has a lot ofJade Empirecombat animations stitched together.” We do love to see a bit of canny asset reuse.