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Diablo 4: Vessel Of Hatred review: mildly pleasant clicking in very pretty junglesThey’re all passive skills, Terry

They’re all passive skills, Terry

Image credit:Blizzard/Rock Paper Shotgun

Image credit:Blizzard/Rock Paper Shotgun

A hellish scene of torture in Diablo 4: Vessel Of Hatred.

Write travel journalism to imaginary places, my spaghettionce spelled out. Do package holidays count? In Nahantu’s jungles, I linger to take shots of vines spilling from verdigris-kissed cages, of footfall-slicked stone paths and mesoamerican mosaics. EvenVessel Of Hatred’s malignancy feels like a grimly gorgeous tourist trap. Trip Advisor-recommended cyclopean polyps. TikTok viral demonic cysts. I’ve even got a leopard cub to pose with. He’s not sedated, promise. He’s just like that. I told him how much the ultimate edition costs and he’s been catatonic ever since.

I’d like to stick around, but I keep getting ushered along to the next leg of the tour. There are mobs to pop into goo like ripe spots, each fight as slick and frictionless as a pygmy hippo in a butter bath. There are a dozen different tiered resources and event types designed to make repetition feel like progress, until hell freezes over then melts again. It’s fine, Blizzard packed me some wellies. It’s all so comfortable I suspect they’d have thrown in some Xanax and a back rub if they could.

For context, I gaveDiablo 4three stars. Inher reviewfor RPS, Alice Bell (RPS in peace) talked about how easy it was lose hours to the game. It might be even easier to commit time-icide with Vessel Of Hatred. It’s a pleasant, generous font of synapse tickles and good boy points, carved beautifully.

Image credit:Blizzard/Rock Paper Shotgun

Fighting snakes in a jungle in Vessel Of Hatred.

But time easily spent and time well spent are two different things.Diablo 4is what I play when I’m too exhausted to go through the hassle of thinking or feeling anything. There’s value in having something that fills that niche, but whenever I do, I feel likeHomer pounding crab juice. It tastes a little flat to begin with, and loses more flavour with every popped ring pull but, god, does it go down smooth. This here vessel contains a mildly more pleasant brew. It makes good on the word ‘expansion’ with some transformative options for buildcraft, but it only makes the moment marginally more substantive or interesting. I’d call it time neutrally spent, but I’m honestly quite happy to go something else now. My vessel runneth over, and also down my leg a little.

The power of God and Animorphs are on your side with the new Spiritborn class. I’m sure there are plenty of neat crossover builds, but basic progression is funnelled along one of four different jungle pals: jaguar, eagle, gorilla, and centipede, which was my pick. It’s centred around weakening enemies with poison, healing yourself, grinding down mobs to within an inch of their lives, then pressing the fun button to summon a vomiting bugzilla and watch the word “executed” jostle for space between the big numbers. It’s a great move, even if it feels a little like playing Mortal Kombat: Self Assessment Tax edition.

Image credit:Blizzard/Rock Paper Shotgun

Summoning a big centipede pal in Diablo 4 Vessel Of Hatred.

Bugzilla may not stick around for as long as I’d like, but you can at least hire some new mates. You can have one follow you around permanently like an AI party member, and one more to summon temporarily whenever you perform a specific ability of your choosing, which they’ll follow up with one of their own. I encountered four of these mercenaries, one from the main story and three others from optional sidequests. Alongside the new slottable runes, there’s a throughline of “if X, then Y” build tinkering, adding a sliver of extra programming to your quest to build an auto-battling mulch bot. The mercenaries even have their own skill trees with multiple options. I do not doubt that players who are in to buildcraft are going to eating exceptionally well with these new toys.

Image credit:Blizzard/Rock Paper Shotgun

Fighting some ghosts in Diablo 4 Vessel Of Hatred.

Diablo 4 has always struck me as lacking confidence in its own presentation, despite some wonderfully grim worldbuilding and gorgeous prose sitting beside the “this sounds like something Dante would have wrote, stick it in” bits. The original story was wonderfully bleak at times, but also felt self-conscious about needing to be darker than Diablo 3 while still palatable enough for mass appeal. Vessel Of Hatred frontloads its bleakness and body horror and then shifts into plucky adventure mode. Lots of platitudes. Some stoner mysticism. The power of friendship. There’s a few good moments, but the plot could have been an email, and feels thinly stretched and laboured as a result. There’s a scene where a character chows down on a heart, but the camera is very shy about it, so all you get is some sloppy noises and, hilariously, a subtitle that says “chewing”. I suppose you can’t risk making me feel discomfort or disgust in the demons-inflicting-unspeakable-anguish-on-mankind game.

Image credit:Blizzard/Rock Paper Shotgun

The council convenes in Diablo 4: Vessel Of Hatred.

But the real heartmuncher is this: I fundamentally cannot trust any design decision in this thing to stem from a place of genuine creative intent, and it taints the entire experience.Diablo Immortalwas barely two years ago, and I can’t accept that the same behavioural psychology that allowed that thing to rake in spending wasn’t applied here in some way. You can silo off microtransactions to cosmetics, but that doesn’t stop me feeling like I’m beingretainedin some way - like I’m not being guided on a quest, more just taken for a ride. Unfair of me? Almost definitely. There is talent and passion and vision and hard, hard work here. Sins of the father and all that. But it’s hard to enjoy an apple when I can’t shake the sensation I’m being whispered at to take another bite.

An example: The first two attacks every character will get are a left mouse basic that generates a resource, then a right button core that spends the resource. The basic is quick and light and generally a bit weak and unsatisfying, and the core is beefier and much more fun to use. So, even within the first two levels of the build, Diablo 4 has already trapped you in this loop that has nothing to do with player expression and everything to do with chasing micro-highs. It’s great game design in the same way salt nicotine was great chemistry. This isn’t a problem unique to this expansion of course, and my centipede Spiritborn specifically does feel very agile when performing this basic combo. But again: fairly or not, I feel like what this game wants from me is not passion, butcompulsion.

Image credit:Blizzard/Rock Paper Shotgun

Passive skills in Diablo 4: Vessel Of Hatred.

I do not fundamentally dislike GaaS on principle. I likeDestiny 2because encounters feel exciting and intentional, even though it pulls a lot of the same trickery and synthetic progression. I likeHelldivers 2because it sells me on the idea of occupying a doomed grunt in a forever war, and because its moments of tension are cinematically vivid beyond belief. I like Vermintide because a single large ratman has more personality than any of Diablo’s demons, with the possible exception of a fun worm I found named “shocking frother”. Isort ofliked Vessel Of Hatred because, I dunno, it was a couple of low stress work days that felt short, didn’t annoy me very much, and occasionally made me go “ah, cool! It’s a big centipede! That’s cool!”.

And it is avery cool centipede. And next time I’m too burnt out to even exist outside of bed without the effortless structure this game is very good at lending to otherwise dead time, I’m sure I’ll be glad for the additions Vessel Of Hatred makes. It’s just very hard to get excited about, and some real excitement is what Diablo 4 needed. I might well book another ticket the next time a new destination gets added, but I’ll asking for podcast recommendations for the trip.