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Comically vast Helldivers 2 patch adds to the game’s Galactic strategy map while making stealth easier and armoured enemies fewerThe long grass is now your greatest ally

The long grass is now your greatest ally

Image credit:Arrowhead Game Studios

Image credit:Arrowhead Game Studios

A soldier in winter weather gear in Helldivers 2’s Polar Patriots warbond.

The latestHelldivers 2patch is memorably titled 01.000.400, but for my money, it’s hovering on the brink of being one of your gold-varnished “X.0” updates of note. It adds a fair few mechanics and makes various substantial adjustments to Arrowhead and Sony’s liberty-humping, cheerily xenocidal squad shooter.

These include making supply lines and attack origins visible on the Galactic War map, so you can (in theory) cut off invasions at their root, together with an absolute slew of stratagem and weapon balancing changes, an accompanying tsunami of tweaks for Automaton and Terminid enemies, and a positive landslide of, errrrm, reworks for planetary maps. Also, invite-only lobbies! Though they’re currently only localised in English.

This desire for variety also informs their tweaks to the game’s Stratagems. “With these balance changes we wanted to buff up some of the weaker stratagems to make them more viable and add more possibility for variety in the loadouts,” the post goes on. “We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level.”

As regards the above Galactic War stuff, Arrowhead note that “supply lines were previously not shown on the Galactic War map to reduce clutter and improve readability”. The developers are, nonetheless, keen to expose the game’s table-toppy metagame workings to players and encourage us all to strategise properly rather than dogpiling whichever world starts trending on Twitter. “You will now also be able to see which planet an attack is originating from, potentially allowing for the community to stop the attack at its source,” the Steam post suggests.