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Come and join us to chat all things Cobalt Core in today’s RPS Game Club liveblogStarting at 4pm GMT

Starting at 4pm GMT

Image credit:Rock Paper Shotgun/Brace Yourself Games

Image credit:Rock Paper Shotgun/Brace Yourself Games

A spaceship prepares to dodge incoming cannon fire from an even larger ship in Cobalt Core.

Today’s the day of theRPS Game Clubliveblog, where we’ll all pile into a single article to talk, in real-time, about February’s game pick,Cobalt Core. We’ll be kicking off shortly at4pm GMT today (Thursday February 29th), so go and grab a cuppa, switch on someappropriate music, and we’ll get this liveblog started.

Our live coverage of this event has finished.

15:56 pmUTCHope everyone’s warming up their discussion chords to the sound of someSelf-Defense. We’ll be kicking things off in five minutes.

Hope everyone’s warming up their discussion chords to the sound of someSelf-Defense. We’ll be kicking things off in five minutes.

16:03 pmUTCSo, here we are folks. Welcome to the RPS Game Club liveblog for Cobalt Core. To kick things off, I’m going to start with a controversial question.Favourite Cobalt Core characters:GO.(the answer is obviously Soggins)

So, here we are folks. Welcome to the RPS Game Club liveblog for Cobalt Core. To kick things off, I’m going to start with a controversial question.Favourite Cobalt Core characters:GO.(the answer is obviously Soggins)

So, here we are folks. Welcome to the RPS Game Club liveblog for Cobalt Core. To kick things off, I’m going to start with a controversial question.Favourite Cobalt Core characters:GO.

(the answer is obviously Soggins)

16:04 pmUTCcaff says:Hello all, happy “almost end of the week” :) I will be playing the game alongside being on the liveblog.Welcome Caff! I approve of this very good use of multi-tasking. How is the run going?

caff says:Hello all, happy “almost end of the week” :) I will be playing the game alongside being on the liveblog.Welcome Caff! I approve of this very good use of multi-tasking. How is the run going?

Welcome Caff! I approve of this very good use of multi-tasking. How is the run going?

16:05 pmUTCHello everybody! I am here to Core some Cobalts, and I’m all out of, erm, sorry, what was the question again?

Hello everybody! I am here to Core some Cobalts, and I’m all out of, erm, sorry, what was the question again?

Hello everybody! I am here to Core some Cobalts, and I’m all out of, erm, sorry, what was the question again?

16:07 pmUTCcaff says:Favourite character so far (as I haven’t unlocked them all): Riggs. Cutest nose, plus also has the best dialogue.Very sound reasoning.

caff says:Favourite character so far (as I haven’t unlocked them all): Riggs. Cutest nose, plus also has the best dialogue.Very sound reasoning.

Very sound reasoning.

16:07 pmUTCbagheera says:I tried out the demo, wasn’t too impressed, than later saw that RPS is hyping the game, gave it another go and NOW I LITERALLY can’t get myself to do anything other than playing CC :0 thanks RPS <3Our work here is done… flips down shades

bagheera says:I tried out the demo, wasn’t too impressed, than later saw that RPS is hyping the game, gave it another go and NOW I LITERALLY can’t get myself to do anything other than playing CC :0 thanks RPS <3Our work here is done… flips down shades

Our work here is done… flips down shades

Oooo, so close, I_have_no_nose_but_I_must_sneeze! I’ve also had several moments like this. Always gutting, but I think there’s still a good sense of accomplishment to be gained from it at the same time.

16:09 pmUTCGreetings, fellow Cobaltians! I hope everyone’s cat.exes are online and ready!

Greetings, fellow Cobaltians! I hope everyone’s cat.exes are online and ready!

Greetings, fellow Cobaltians! I hope everyone’s cat.exes are online and ready!

I wonder who would win in a fight… Hades or the Core?

16:11 pmUTCSpeaking of Cat.Exe, I think she might be my favourite character (who isn’t also Soggins). She’s got some good quips, that Cat.

Speaking of Cat.Exe, I think she might be my favourite character (who isn’t also Soggins). She’s got some good quips, that Cat.

16:12 pmUTCAlso, she’s a cat. That definitely earns her a few points in the RPS Treehouse.

Also, she’s a cat. That definitely earns her a few points in the RPS Treehouse.

16:13 pmUTCAlso very true.

Also very true.

16:13 pmUTCHere’s a thing to interrogate: does your favourite character also correspond with you liking their specific deck of cards? I quite like engineer and drone expert Isaac as a presence, for example, but I sometimes struggle to use him effectively in battle.

Here’s a thing to interrogate: does your favourite character also correspond with you liking their specific deck of cards? I quite like engineer and drone expert Isaac as a presence, for example, but I sometimes struggle to use him effectively in battle.

16:16 pmUTCYeah, so far I’ve found Isaac pretty hard to use well. But when it goes right, ah, it’s wonderful. Such a feeling of power to just sit back and let your army of drones and missiles tear everything apart.

Yeah, so far I’ve found Isaac pretty hard to use well. But when it goes right, ah, it’s wonderful. Such a feeling of power to just sit back and let your army of drones and missiles tear everything apart.

16:16 pmUTCI do feel I’ve gotten better at knowing how to use Isaac over time, but as in Pokemon, I’m mostly a ‘hit things with the highest attack power possible’ kind of person, so the decks I like most tend to be Peri or Drake.

I do feel I’ve gotten better at knowing how to use Isaac over time, but as in Pokemon, I’m mostly a ‘hit things with the highest attack power possible’ kind of person, so the decks I like most tend to be Peri or Drake.

16:17 pmUTCI think Isaac probably works best with you’ve got Riggs in there as well to help with manoeuvring. Without that extra mobility, lining up lots of attack drones can be tricky, I find.

I think Isaac probably works best with you’ve got Riggs in there as well to help with manoeuvring. Without that extra mobility, lining up lots of attack drones can be tricky, I find.

16:18 pmUTCI’ve enjoyed being able to do a high-manouevrability run or a tank run or a kind of whacky, unpredictable blend of the two. Not really experimented with different crew yet.

I’ve enjoyed being able to do a high-manouevrability run or a tank run or a kind of whacky, unpredictable blend of the two. Not really experimented with different crew yet.

16:20 pmUTCLazersaurus says:Riggs is my favorite character, but her cards are in that “necessary-but-kinda-dull” category. Movement is absolutely key, but it’s not nearly as exciting to me as watching Big Number Explosions like I get with, say, Drake.Yeah, I think it was my first run without Riggs that I realised just how vital she can be to surviving those later stages. I missed her a lot in those moments!

Lazersaurus says:Riggs is my favorite character, but her cards are in that “necessary-but-kinda-dull” category. Movement is absolutely key, but it’s not nearly as exciting to me as watching Big Number Explosions like I get with, say, Drake.Yeah, I think it was my first run without Riggs that I realised just how vital she can be to surviving those later stages. I missed her a lot in those moments!

Yeah, I think it was my first run without Riggs that I realised just how vital she can be to surviving those later stages. I missed her a lot in those moments!

16:20 pmUTCSomething I’ve only just picked up on is the nice little designs of the cards themselves. Lookit:Image credit:Rock Paper Shotgun/Brace Yourself GamesThat middle one is really great. And not too distracting either, which is a tough balance to find.

Something I’ve only just picked up on is the nice little designs of the cards themselves. Lookit:Image credit:Rock Paper Shotgun/Brace Yourself GamesThat middle one is really great. And not too distracting either, which is a tough balance to find.

Something I’ve only just picked up on is the nice little designs of the cards themselves. Lookit:

Image credit:Rock Paper Shotgun/Brace Yourself Games

A screenshot of three different cards in Cobalt Core next to one another.

That middle one is really great. And not too distracting either, which is a tough balance to find.

16:21 pmUTCThey are very pretty, I do agree! Subtle, but a lovely bit of detail.

They are very pretty, I do agree! Subtle, but a lovely bit of detail.

16:24 pmUTCcaff says:I love everything about the graphics, but I’ve lost so many runs due to me missing some small detail -like a flashing icon on the enemy. I hanker for an undo button, but acknowledge that is probably cheating.I was actually just about to bring up that point, caff! I wish an undo button did exist.

caff says:I love everything about the graphics, but I’ve lost so many runs due to me missing some small detail -like a flashing icon on the enemy. I hanker for an undo button, but acknowledge that is probably cheating.I was actually just about to bring up that point, caff! I wish an undo button did exist.

I was actually just about to bring up that point, caff! I wish an undo button did exist.

16:26 pmUTCcaff says:I love everything about the graphics, but I’ve lost so many runs due to me missing some small detail -like a flashing icon on the enemy. I hanker for an undo button, but acknowledge that is probably cheating.I have definitely mis-clicked/pressed the wrong button when playing on Steam Deck a few times. Undo buttons are an interesting dilemma. I like them, but I do also like having to simply commit to an action and seeing what happens. In this case, though, I think it stings a bit more as actions happen immediately, rather than all at the end of a turn. Perhaps it needs a ‘Confirm’ option to doubly make sure that’s the card you want to play?

caff says:I love everything about the graphics, but I’ve lost so many runs due to me missing some small detail -like a flashing icon on the enemy. I hanker for an undo button, but acknowledge that is probably cheating.I have definitely mis-clicked/pressed the wrong button when playing on Steam Deck a few times. Undo buttons are an interesting dilemma. I like them, but I do also like having to simply commit to an action and seeing what happens. In this case, though, I think it stings a bit more as actions happen immediately, rather than all at the end of a turn. Perhaps it needs a ‘Confirm’ option to doubly make sure that’s the card you want to play?

I have definitely mis-clicked/pressed the wrong button when playing on Steam Deck a few times. Undo buttons are an interesting dilemma. I like them, but I do also like having to simply commit to an action and seeing what happens. In this case, though, I think it stings a bit more as actions happen immediately, rather than all at the end of a turn. Perhaps it needs a ‘Confirm’ option to doubly make sure that’s the card you want to play?

16:26 pmUTCThe only cards I struggle with are the ones where they use X-marks to indicate that you’re emptying your shield reservoir and turning it all into evasion juice, or something to that effect. Otherwise the design is wonderfully readable.

The only cards I struggle with are the ones where they use X-marks to indicate that you’re emptying your shield reservoir and turning it all into evasion juice, or something to that effect. Otherwise the design is wonderfully readable.

16:28 pmUTCYES, Edwin. This gets me every time.

YES, Edwin. This gets me every time.

16:28 pmUTCYeah. I like their approach, but I do think there ought to maybe be a plain-text option in the settings for people who want it, where it just tells you what it does in words.

Yeah. I like their approach, but I do think there ought to maybe be a plain-text option in the settings for people who want it, where it just tells you what it does in words.

Yeah. I like their approach, but I do think there ought to maybe be a plain-text option in the settings for people who want it, where it just tells you what it does in words.

16:30 pmUTCI think it does a good job with the mouse-over text in this respect. It’s very generous in telling you what all the icons do right there on the battle screen.

I think it does a good job with the mouse-over text in this respect. It’s very generous in telling you what all the icons do right there on the battle screen.

16:34 pmUTCApart from accidental mis-clicks, how did folks find the game’s overall difficulty?Incident Electronwrote last week:“What I loved most about this game is the perfectly pitched difficulty. Even on the harder modes it’s quite manageable if you know what you’re doing. I’ve always found Slay the Spire oppressively difficult after the first Act, and there’s none of that here.

Apart from accidental mis-clicks, how did folks find the game’s overall difficulty?Incident Electronwrote last week:“What I loved most about this game is the perfectly pitched difficulty. Even on the harder modes it’s quite manageable if you know what you’re doing. I’ve always found Slay the Spire oppressively difficult after the first Act, and there’s none of that here.

Apart from accidental mis-clicks, how did folks find the game’s overall difficulty?Incident Electronwrote last week:

16:35 pmUTCI actually somehow beat the Core on my very first run. No idea how that happened.

I actually somehow beat the Core on my very first run. No idea how that happened.

I actually somehow beat the Core on my very first run. No idea how that happened.

16:37 pmUTCI did, too! Unlike Balatro, which I still have not won.

I did, too! Unlike Balatro, which I still have not won.

16:39 pmUTCI guess it disappointed me a little? Even though that’s not exactly fair, because I probably just got very lucky with my cards and artifacts, and I rather dislike when roguelites are just impossible to win without pumping some points into the metaprogression system first. I guess I just like feeling like a game has a challenge that I can slowly overcome over several runs. A bit like a soulslike boss, in a way.

I guess it disappointed me a little? Even though that’s not exactly fair, because I probably just got very lucky with my cards and artifacts, and I rather dislike when roguelites are just impossible to win without pumping some points into the metaprogression system first. I guess I just like feeling like a game has a challenge that I can slowly overcome over several runs. A bit like a soulslike boss, in a way.

I guess it disappointed me a little? Even though that’s not exactly fair, because I probably just got very lucky with my cards and artifacts, and I rather dislike when roguelites are just impossible to win without pumping some points into the metaprogression system first. I guess I just like feeling like a game has a challenge that I can slowly overcome over several runs. A bit like a soulslike boss, in a way.

16:40 pmUTCLazersaurus says:Cobalt Core skews easy for me, a person who is generally very bad at these types of games, but that’s really really not a bad thing, here. The difficulty meshes well with the art style and music to create a pretty relaxing reoguelike cardbattling experience, which is a feat I think should be celebrated.Hear hear.

Lazersaurus says:Cobalt Core skews easy for me, a person who is generally very bad at these types of games, but that’s really really not a bad thing, here. The difficulty meshes well with the art style and music to create a pretty relaxing reoguelike cardbattling experience, which is a feat I think should be celebrated.Hear hear.

Hear hear.

16:41 pmUTCJonny Crawley-Page says:I often saw Cobalt Core described as Slay the Spire meets FTL, but I think it’s far more similar to Into the Breach. Seeing what the enemy’s about to do turns every turn into a puzzle to solve, which is great. Though it equally has the same problem of meaning you have to see the your doom spelled out in front of you before you hit end turnYeah, it’s definitely the bones of Into The Breach hidden inside an FTL trench coat. Which is great! I love FTL (possibly more than ITB), but I think Into The Breach’s genius (seeing what the enemy’s about to do) is easier to successfully replicate in other games.

Jonny Crawley-Page says:I often saw Cobalt Core described as Slay the Spire meets FTL, but I think it’s far more similar to Into the Breach. Seeing what the enemy’s about to do turns every turn into a puzzle to solve, which is great. Though it equally has the same problem of meaning you have to see the your doom spelled out in front of you before you hit end turnYeah, it’s definitely the bones of Into The Breach hidden inside an FTL trench coat. Which is great! I love FTL (possibly more than ITB), but I think Into The Breach’s genius (seeing what the enemy’s about to do) is easier to successfully replicate in other games.

Yeah, it’s definitely the bones of Into The Breach hidden inside an FTL trench coat. Which is great! I love FTL (possibly more than ITB), but I think Into The Breach’s genius (seeing what the enemy’s about to do) is easier to successfully replicate in other games.

16:41 pmUTCI was surprised I got to the end on the first go, but I’ve also lost several more runs since as I’ve experimented with different crew combos. I think that’s where the difficulty and longevity of a game like Cobalt Core comes from for me - while the game itself fundamentally remains the same, it’s what you throw at it that gives it its sense of challenge.

I was surprised I got to the end on the first go, but I’ve also lost several more runs since as I’ve experimented with different crew combos. I think that’s where the difficulty and longevity of a game like Cobalt Core comes from for me - while the game itself fundamentally remains the same, it’s what you throw at it that gives it its sense of challenge.

16:46 pmUTCpete says:One day I will be on time for these, sorryYou are welcome any time, pete!

pete says:One day I will be on time for these, sorryYou are welcome any time, pete!

You are welcome any time, pete!

16:47 pmUTCJonny Crawley-Page says:I found the difficulty pretty well balanced - I’m awful at deck builders but this seems approachable on Normal, and a good challenge on Hard. I haven’t been brave enough to try anything above that though

I wouldn’t normally dare experimenting with risky builds, but Normal seems forgiving enough that you can afford a few mistakesI’m with you on this. I’ve tried a couple of Hard runs, but failed them every time. Definitely need to up my game at this level!

Jonny Crawley-Page says:I found the difficulty pretty well balanced - I’m awful at deck builders but this seems approachable on Normal, and a good challenge on Hard. I haven’t been brave enough to try anything above that though

I wouldn’t normally dare experimenting with risky builds, but Normal seems forgiving enough that you can afford a few mistakesI’m with you on this. I’ve tried a couple of Hard runs, but failed them every time. Definitely need to up my game at this level!

I’m with you on this. I’ve tried a couple of Hard runs, but failed them every time. Definitely need to up my game at this level!

16:49 pmUTCHas anyone got to the end credits of Cobalt Core? Eulrich said last week:I have to say it’s a charming game, but I’m not sure I’ll finish the narrative at any point.Personally, I think this is a totally acceptable stance. I’m not sure I’ll ever be good enough to finish it completely and do all the character combos, but there’s still a lot of enjoyment to be had from doing those different runs in the mean time, I think.

Has anyone got to the end credits of Cobalt Core? Eulrich said last week:I have to say it’s a charming game, but I’m not sure I’ll finish the narrative at any point.Personally, I think this is a totally acceptable stance. I’m not sure I’ll ever be good enough to finish it completely and do all the character combos, but there’s still a lot of enjoyment to be had from doing those different runs in the mean time, I think.

Has anyone got to the end credits of Cobalt Core? Eulrich said last week:

Personally, I think this is a totally acceptable stance. I’m not sure I’ll ever be good enough to finish it completely and do all the character combos, but there’s still a lot of enjoyment to be had from doing those different runs in the mean time, I think.

16:53 pmUTCYeah, I seriously doubt I’ll ever 100% finish it, despite it being a very lovely game. Hm. I wonder which of the major roguelites has the highest ratio of 100% achievements…

Yeah, I seriously doubt I’ll ever 100% finish it, despite it being a very lovely game. Hm. I wonder which of the major roguelites has the highest ratio of 100% achievements…

16:53 pmUTCI will say though, the soundtrack will stay with me.

I will say though, the soundtrack will stay with me.

16:56 pmUTCThe soundtrackisindeed amazing.

The soundtrackisindeed amazing.

Big congrats! I, too, hope to achieve this level of mastery one day…

17:05 pmUTCcaff says:Have Katherine or any of the team or commenters played Sunshine Heavy Industries? Myself and others were interested in knowing what it’s like.I have! Iwrote about it for supportersearlier in the month.

caff says:Have Katherine or any of the team or commenters played Sunshine Heavy Industries? Myself and others were interested in knowing what it’s like.I have! Iwrote about it for supportersearlier in the month.

I have! Iwrote about it for supportersearlier in the month.

17:06 pmUTCIt’s a much more straightforward puzzle game - building spaceships to specific specs - but it’s good fun and has a very similar vibe!

It’s a much more straightforward puzzle game - building spaceships to specific specs - but it’s good fun and has a very similar vibe!

17:06 pmUTCThat’s two counts for Cat, one for Riggs… Any more for any more? Get ‘em in quick!

That’s two counts for Cat, one for Riggs… Any more for any more? Get ‘em in quick!

17:10 pmUTCI’m calling it. I think Cat takes it!

I’m calling it. I think Cat takes it!

17:11 pmUTCAs should always be the case.

As should always be the case.

17:13 pmUTCcaff says:Oh yeah so you did, I need to go and re-read your thoughts! Memory of a sieve…Haha, no worries!

caff says:Oh yeah so you did, I need to go and re-read your thoughts! Memory of a sieve…Haha, no worries!

Haha, no worries!