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Its puzzle-platforming is even built on some of Celeste’s open-source code

Image credit:Technologies Bauldy

Image credit:Technologies Bauldy

Player character Wade grapple the ceiling while swinging in a minecart in puzzle-platformer Oyster Wars

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Those levels are described as also taking inspiration from Zelda, offering ‘puzzle-box’ environments in which you’ll need to search for keys, change water levels, jump on conveyor belts and use your map to progress. (There’ll also be what Nicholson boldly claims are “The best fishing minigames of all time”.) The levels themselves are non-linear, letting you discover and tackle them in pretty much any order from the game’s overworld - which itself will evolve over the course of the game.

Oyster Wars Kickstarter Coming Soon TrailerWatch on YouTube

Oyster Wars Kickstarter Coming Soon Trailer

Cover image for YouTube video

To join with what Nicholson calls “intense” platforming challenges, demanding both precision and mastery of the levels’ systemic design, is what sounds like a surprisingly intense backdrop for the jumping and grappling.

Honestly, I love all of what I’m seeing here. Nicholson plans to crowdfund Oyster Wars’ release witha Kickstarter campaignlaunching on May 2nd, with a release via Steam and Itch.io due this autumn.