HomeNewsOyster Wars
Its puzzle-platforming is even built on some of Celeste’s open-source code
Image credit:Technologies Bauldy
Image credit:Technologies Bauldy
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Those levels are described as also taking inspiration from Zelda, offering ‘puzzle-box’ environments in which you’ll need to search for keys, change water levels, jump on conveyor belts and use your map to progress. (There’ll also be what Nicholson boldly claims are “The best fishing minigames of all time”.) The levels themselves are non-linear, letting you discover and tackle them in pretty much any order from the game’s overworld - which itself will evolve over the course of the game.
Oyster Wars Kickstarter Coming Soon TrailerWatch on YouTube
Oyster Wars Kickstarter Coming Soon Trailer
To join with what Nicholson calls “intense” platforming challenges, demanding both precision and mastery of the levels’ systemic design, is what sounds like a surprisingly intense backdrop for the jumping and grappling.
Honestly, I love all of what I’m seeing here. Nicholson plans to crowdfund Oyster Wars’ release witha Kickstarter campaignlaunching on May 2nd, with a release via Steam and Itch.io due this autumn.