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Bungie says Destiny 2’s future lies in “unusual formats”, like “roguelikes or survival shooters"They also promise sweeping changes to make rewards better and the UI more approachable
They also promise sweeping changes to make rewards better and the UI more approachable
Image credit:Bungie
Image credit:Bungie
Followingmajor layoffsandproject cancellationsat Bungie, the company has since announced their plans forDestiny 2, a game whose future was very much unclear. In their latestblog post, they’ve announced that they’re taking “Destiny to places it has never been before”. This means it’ll get two expansions per year, alongside four free major updates. As for what’s in these updates, they want to make the game more approachable, give you better loot, and are even toying with the idea ofroguelikesor survival shooters for future updates.
Image credit:Sony
The game’s last expansion, The Final Shape, was still structured similarly to the rest, but felt like a step forwards. It was a DLC that was a bit weird and spooky and harboured some moments that pushed Destiny into new territory: time attacks where you’d have to outrun dangerous gloop or destroy levitating tablets with laser blasts you’d reflected from enemies. Some scenarios, an absolute nightmare, but hey, I respected the twists.
Seasons are changing, too. Instead of three Episodes, Bungie will release four Major Updates per year, one every three months. “Each Expansion will launch alongside a Major Update at the start of a Season, and then a second Major Update will follow three months later to refresh the Core Game with new and reprised content”. They’ll include new activities, rewards, weekly events, and meta/balance updates - all free.
As evidenced inLiam and I’s “Starting Destiny 2 from scratch” video, the game’s UI is an absolute trashfire and understanding the game literally requires you to create some dumb spreadsheet. Well, Bungie acknowledges that “you practically need a PhD to decide what to play and how to get the rewards you’re looking for”, at the very least. From a separate, more in-depth post onthe UI, Bungie’s exploring the possibility of replacing the Destination map with a new, cleaner Portal screen. And in otherrewards relatedposts, they’re looking into quality “tiers” for weapons and greater freedom tocustomise challengeswith modifiers that’ll net you more specific stuff.
Image credit:Bungie
As for the next DLC, Bungie have named it “Codename: Apollo” for now and it’s described as a nonlinear affair. So, rather than a straight shot campaign, you’ll get to choose how you want progress from a number of options. Other than that, though, there isn’t much more information.
I’m cautiously excited for these changes, but I’m truly glad that Bungie are going to take Destiny in some different directions. I think it’s always been best in, for lack of a better term, funky little packages. Most notably when they introduced a horde mode - I miss it! Or when trace rifles were borked for a while, letting players kill each other in seconds with a quick zap, so they released a game mode that exclusively let people loose with their brokenness. So yeah, give us a strange roguelike mode, embrace the game-breaking stuff, make weird decisions (within reason, I suppose).