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Bore Blasters review: achieve catharsis as a dwarf yelling and shooting mudExplodey hole
Explodey hole
Image credit:Rock Paper Shotgun/8BitSkull
Image credit:Rock Paper Shotgun/8BitSkull
Such boons are helpful, because the environmental factors are varied and increase in number and fuckery as you venture to harder levels. There are monsters, natch, including pink whales that inflate like puffer fish, but different biomes offer different blocks, like lava levels with blocks that shoot fireballs at you, ice levels with blocks that fire icicles on impact, mossy blocks that swiftly grow into any space available, and weird eye blocks that limit your field of vision for a few seconds if you destroy one. They’re imaginative and present different hazards for which you quickly develop differentstrategies.
Image credit:Rock Paper Shotgun/8BitSkull
Image credit:Rock Paper Shotgun/8BitSkull
Some worlds have fly nests, which burst when you shoot them and release a bug - low health annoyances, but when several nest blocks are around you, they swiftly multiply. Plus there are the goblins, who are in some manner your antagonists. On some levels they’ll turn up in their own rocket ships, or flying jetpacks, and launch spiky mines at you. On other levels they’ve planted the place with proximity mines or defensive guns, and you have to find the off switch if you want to survive.
Lookit |Image credit:Rock Paper Shotgun/8BitSkull
And much like the hidden deposits in a level, Bore Blasters itself seems simple on the surface, but has a lot of interlocking little things that all just work well together. Some procedural generation, some levels with additional quests (explode x number of bomb blocks; find x number of research computers), and some suitable noises for the many explosions on screen, all add a bit more polish to proceedings. There’s even a new Daily Run mode that gives you a challenge - like ‘kill as many enemies as possible’ - and puts your efforts on a global leaderboard.