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Bonkers anti-immersive sim Mosa Lina now has co-op multiplayer, plus “super secret frog mode"Don’t worry, “non-super kinds of impossible places are still allowed”

Don’t worry, “non-super kinds of impossible places are still allowed”

Image credit:Stuffed Wombat

Image credit:Stuffed Wombat

Two player characters in Mosa Lina, holding weird guns

As for the technical or quality of life stuff, the developers explain that “the web browser that was previously running the game is now gone” and that “underlying systems have been rebuilt to run fully natively”. One consequence is that “the entire game’s size is now less than 90mb (you only need like 60 floppy disks to store it)”. Excellent work, developers: I approve of anything that can be measured in floppy discs, even hypothetically.

They’ve introduced some keyboard remapping options and the game now runs at a fixed 120 ticks per second, meaning that it is “now consistent and behaves the same way for everyone, regardless of the PC configuration and performance”.

They’ve also replaced the old video recording system, which “severely impacted performance” and often caused the game to crash when left running for a while. The new version of the game uses Steam Recording instead, and lets you capture gifs to boot.

And then there’s the list of gameplay changes. I worry if I post the full thing it’ll cause your eyes to yeet themselves onto your keyboard and make a break for the nearest airvent, so here are my highlights:

  • fruits don’t get heavier if you jump when you collect them

  • non-super kinds of impossible places are still allowed

  • moon will now try its best to spawn in more interesting places

  • tentacle no longer gets holes

  • butterfly no longer makes the ticking sound once it is destroyed

  • super secret frog mode

  • gungun no longer gets stuck in midair if picked up mid-backflip

  • clamp no longer randomly decides to clamp multiple objects

  • you can delete delete with delete

We didn’t review Mosa Lina. I think we probably should have. It’s like a bunch of very dehydrated Transformice developers set out to make aDeus Exgame. Perhaps we’ll circle back and do a write-up at Xmas.