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Black Ops 6 devs still looking into unfair spawning - “yes, we saw ourselves in a Killcam before selecting a Loadout too"“Spawn tuning will be an ongoing process”
“Spawn tuning will be an ongoing process”
Image credit:Activision
Image credit:Activision
Early reactions toCall Of Duty: Black Ops 6multiplayer range from frothing dislike throughomnimovement hypeto our own Ed Thorn’sdead-eyed appraisalthat it’s “a good one, I think. Not a bad one. If you like Call Of Duty, you will like this. If you don’t like Call Of Duty, you will not like this.” I feel like we need to emergency-deploy a supply crate of smelling salts, because the sheer OK-ness of Black Ops 6 appears to have tumbled Ed into a stupor.
The fix for players spawning right after joining matches in progress, without the courtesy of a loadout selection screen, sits alongside “general spawn logic tuning across several maps for improved spawning”. In the latestBlopsblog, the developers caution readers that “spawn tuning will be an ongoing process of taking in data, reviewing gameplay and making measured adjustments in the live environment”, adding that “our number one goal is to always provide the safest spawn that we can across all maps and game modes.”
As for shotguns, shotgun slugs to the body will no longer cause one-hit kills for the foreseeable. The developers say that this particular shotgun attachment “performs better in hip fire than intended” - it’s supposed “to offer an alternate playstyle for shotguns that trades close quarters effectiveness for improved range and precision”.