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Black Myth: Wukong review: a refreshing adventure after Elden Ring’s knotty DLCAping the competition

Aping the competition

Image credit:Rock Paper Shotgun/Game Science

Image credit:Rock Paper Shotgun/Game Science

Sun Wukong sits atop a cloud in regal armour and stares at an unknown enemy in Black Myth: Wukong.

Black Myth: Wukongis an actionRPGthat leans a bit into the Souls camp and a bit into the adventure camp. And either way, it’s a spectacular journey that works for mostly everyone: those after challenging fights against Chinese mythological creatures, and those after the same thing, but with a little less challenge than your typicalSoulslikes. What separates Black Myth from the crowd, though, is its slick presentation and a sense of generosity. You’re to witness the most lavish, cinematic worlds and its creatures. And you’re to enjoy battering everything with your staff as a highly athletic monkey with copious spells at his furry follicles and fingertips. It’s been a while since I’ve played anything quite as impressive as this.

Meditating in the forest cliffs in Black Myth: Wukong.

Forgive my ignorance, as I find Black Myth’s Soulsy story delivery quite difficult to follow. Those familiar with the source material or those with particularly discerning ear holes may find it a lot easier, but I struggle with rats the size of skyscrapers and headless monks speaking in riddles. Thing is, though, I don’t mind it one bit? With Souls it can frustrate, because their universes exist purely in-game and if I don’t understand something, I know the only answers lie in a 40-minute, interpretative YouTube video. With Black Myth, I’m just lapping up the spectacle, the drama, the boiling spittle ejected from the mouth of a blazing deity as it roars at me. Ignorance here only really means bliss, as no matter where you sit on the understanding scale, you’ll be adding Journey To The West to your cart immediately.

Before cosying up with the novel, though, comes the twiddling of your thumbs on a rotund piece of plastic (or the patter of your fingers, depending on whether you use the equally good mouse and keyboard). Black Myth is of the Souls school of action RPGs, for the most part: you dodge bruising enemy attacks, you wait for your stamina to recover, you drink from a Gourd to replenish health (an Estus), you rest at Shrines (Bonfires), you Get The Idea. Except it’s a generous Soulslike, to the point where it straddles - rather beautifully - the line between hard and “let’s crack on with the journey, shall we?”, making it a Souls-venture hybrid that pushes youandpushes you onwards.

An FYI: bargo details meant that I couldn’t use my own screenshots from the final bit of Chapter 2 onwards. Anyway, here’s a nasty rat. |Image credit:Rock Paper Shotgun/Game Science

A little rat father screams at the Destined One, while a mysterious armoured rat sits in the distance, in Black Myth: Wukong.

Still, you are an angry monkey and there’s only so much gawping at glistening turtle incense burners you can do before it’s time to slaughter. And slaughter is channelled through your hips and your staff, where lithe movements and stick-twirls make for fights that aren’t only stylish, but punchy too. There’s no blocking, besides spinning your staff to deflect arrows, so fights are a dance of dodges and well-timed strikes at the most basic level. Defeat an enemy and they’ll drop Will (Souls), except you don’t lose these on death! Instead, Will sticks with you no matter what, and not only does it act as a currency to purchase materials and craft things (more on this in a sec), it’s a means of levelling up. Ding up and you’ll earn Sparks, which you can pop into many a skill tree.

Land hits, time your dodges well, or hold strong attack, and you’ll build up Focus. It’s a resource you can unleash on its own as a powerful strike, or consume in the middle of a combo for extra spice. It is oh-so satisfying to string together a Focus-infused battery or keep it simple with a mega-donk. |Image credit:Rock Paper Shotgun/Game Science

The Destined One sits atop their pole as they fight the Black Wind King in Black Myth: Wukong.

And this is where more of Black Myth’s generosity lies. You can invest in three different staff stances: Smash, Pillar, and Thrust, each switchable on the fly and each with their own unlockable movesets. They’re all useful in certain situations, where Smash is great for one-on-one duels and general fights, Pillar lets you hop onto your staff to avoid sweeps and, later, even lets you sip from your Gourd atop it like you’ve gone for a quick old fashioned at the rooftop bar while the rabble nip at your impossibly long stool leg. Thrust is unlocked a little later, and acts almost like a spear, letting you jab from a distance, retreat, then close the gap. I love switching between them all, honestly. Alterations let you transform into even more powerful creatures for an extended time, too, like literally one of the first bosses you face.

There are yet more tools to navigate fights, which makes difficult scenarios a lot more manageable for a crowd who aren’t used to Soulslikes. The options are vast, like collectible Spirits that let you transform briefly into defeated enemies, or summon poisonous snakes from the earth. Maybe you’ll deliver a roar that knocks baddies onto their arses, or maybe you’ll slip into the body of an avian shinobi who slices with dual blades.

The Spells, though! It’s the Spells that really complement the fights, namely because they ooze style and there’s little in the way of constraint. Four slots (you’ll gradually unlock all four as you progress) are home to these abilities, each using varying slices of mana. Immobilize is one of the first spells you earn and it lets you freeze enemies in place for a short time, casting them in a golden glaze no matter where they are in their animation. It’s fantastic for catching a breather; a quick swig of the Gourd. But also for extending a combo or closing a gap. Once your foe is freed and goes for a swipe? Bam, simply turn to stone and parry it, then maybe hit ‘em with the equivalent of Naruto’sshadow clone jutsuand let your doppelgangers do the work. God, it’s refreshing to be able to use these abilities so freely and seamlessly.

For all the merits of the skill tree, I do think it’s a bit cluttered. There’s a few too many foundational benefits, like upping health and mana and the like, which makes you question whether you should be popping points into those, or skipping them for the fun stances and spells. Thankfully, you can refund your sparks at any point and mess around with builds. |Image credit:Rock Paper Shotgun/Game Science

A look at Black Myth: Wukong’s skill tree.

There’s less emphasis on equipment though. Say you’ve felled some hulking golem with your conniving spells, and they drop some crafting materials. You can combine these with Will and other materials you nab from chests, to whip up new staves and sexy armour sets. It’s a bitGod Of War, in the sense that they have the rarity banners and will confer bonuses if you equip multiple pieces of the same set. There isn’t a great deal of depth here, as you’ll shift between the strongest sets as the game’s own intervals dictate. Then again, its relative simplicity doesn’t distract or overwhelm from the adventure at hand.

Talking to a boar who demands meat in Black Myth: Wukong.

Black Myth: Wukongis a triumph. A surprising triumph in the sense that I can’t quite believe it’s as good as its drip feed of screens and trailers looked over the last few years. It’s a generous Soulsy adventure hybrid that works within its limitations and delivers a beautiful challenge to be unpicked with a magical toolbox. Arguably, I’d say Black Myth’s world sucked me in more thanElden RingandLies Of P, probably more so than anything I’ve played in ages! This is Game Science bursting onto the scene and saying: “You’ve got competition”. And hey, I’m listening. You should be, too.