HomeReviewsBerserk Boy
A less dorky Mega Man
Image credit:Rock Paper Shotgun/BerserkBoy Games
Image credit:Rock Paper Shotgun/BerserkBoy Games
Image credit:Rock Paper Shotgun/Berserk Boy Games
But my favourite has to be the starting suit, Berserk Boy, which lets you zip through the 15 levels with an electrically-charged leap. Once that leap bashes into an enemy, you can leap again in mid-air. And once you chain that move enough times, you almost feel like such an unstoppable electrical current devastating enemies that, after a while, they registered in my mind as platforms - no, leap restoratives - as opposed to serious threats.
Platforming in each suit reaches that tough balance between testing both your last minute reflexes and your quick problem-solving skills. Though, Berserk Boy’s best bits come when you’re forced to mix and match every suit. Zip through enemies, switch, deactivate a laser with kunai, switch, grind on a rail, drill into the side of a wall, and… breathe. Again, there’s real joyous momentum in chaining every suit’s distinct movesets.
While some corridors require certain skills to get past, I really love that the game allows you to choose which is best suited (ha!) for your mood. Combat in particular can be steamrolled using any suit, so it really comes down to whether you prefer keeping distance with kunai, getting up close with fire slashes, or just opting to fly over enemies when you have the Soaring Wind suit.
Image credit:Rock Paper Shotgun/Berserk Boy Games
Switching suits has the biggest impact when you’re replaying prior levels, using all your new abilities on stages that should be familiar ground. Replaying stages for collectibles and whatnot can be arduous even in the best platformers, especially when you get to the tough, flashback-inducing sections. In Berserk Boy, though, skipping a particularly difficult obstacle course is as easy as flying over it with your new wind suit, making back-tracking a breeze for fellow collectible-obsessives who are too lazy to repeat the same pixel-perfect jumps twice.
What’s more transformative are the things that are new when you revisit a level, or rather, the sections that were previously inaccessible because you hadn’t unlocked the right suit yet. That impossibly wide gap? You can fly over it now. That locked yellow door? Blow it off its hinges with the Mine Buster. My eyes were glued to the screen’s edges on subsequent playthroughs, on the hunt for secrets and hidden pathways, and having that effort rewarded is oh-so satisfying.
Berserk Boy hits some minor speed bumps during these reruns, though. (I say minor because stages only last between four to ten minutes a pop.) I expected these secret sections to provide a tougher challenge and test everything I had learned in the pursuit for all the suits, but the game instead seems content with recycling similar obstacles in every corner. For example, it might take you a minute to figure out what to do the first time you come across a spikey crawl space. The fifth time? You already know you need to burrow into the ground using Flame Drill, and the game doesn’t remix that obstacle to make it any more of a dynamic, head-scratching challenge at any point. And the same can be said about other obstacles where you’re continuously memory matching the right ability to a roadblock.
Speaking of the secrets, all levels also have hidden resistance fighters that you can rescue, and doing so unlocks special time trial stages that thankfully focuses solely on that speedy platforming - stringing together dashes, hops, fire whirlwinds - to reach quicker times.
Image credit:Rock Paper Shotgun/Berserk Boy Games
Regardless, Berserk Boy is a cheery action platformer that makes Sonic’s high speeds readable andMega Man’s unlockable powers genuinely exciting. There’s real fondness for those beloved games - even down to the occasional run ‘n’ gun vehicle sections - but more importantly, this never feels like a flat retread of what’s come before. None of the levels were challenging enough for my tastes, which might admittedly be a skill issue, although if my biggest critique boils down to simply wanting more, then I think that’s quite a promising sign.