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Baldur’s Gate 3 had “a bit” of crunch, as director claims that will “always” be the case to get games finishedIt was less than on previous Larian games and devs were paid for any overtime, reassures Swen Vincke
It was less than on previous Larian games and devs were paid for any overtime, reassures Swen Vincke
Image credit:Rock Paper Shotgun/Larian Studios
Image credit:Rock Paper Shotgun/Larian Studios
The director ofBaldur’s Gate 3and CEO of developers Larian has revealed that the studio experienced crunch in order to get the sprawling Dungeons & DragonsCRPGfinished. While Swen Vincke admitted that “it would be a lie to say that we didn’t [crunch]”, he insisted that it was less than on past Larian games such as Divinity, staff were paid for the overtime and it seemingly didn’t go as far as working late nights or weekends (for the most part, anyway).
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Image credit:Larian Studios
Vincke’s read on the situation is that Larian didn’t “overly crunch” and that any overtime hours weren’t “as long as you would consider crunch”, while still acknowledging that there was at least “a bit” needed.
“To be honest, you will always have a little bit when you’re trying to finish something, especially when there’s so much complexity that needs to be brought together,” Vincke concluded, despiteplenty of evidence to the contrary.
With the marked improvement on Baldur’s Gate 3 compared to their past games and what sounds like at least solid efforts to compensate staff and keep any overtime to a minimum, hopefullyLarian’s upcoming projects- whichwon’t include Baldur’s Gate 4 or DLC- will see them find even more ways to cut crunch out entirely.