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Arrowhead emerge with a bullet-pointed peace offering to pacify mutinous Helldivers 2 players“In short, we didn’t hit our target with the latest update"

“In short, we didn’t hit our target with the latest update"

Image credit:PlayStation/Rock Paper Shotgun

Image credit:PlayStation/Rock Paper Shotgun

A horrified looking man standing on a suburban street in the intro cinematic for Helldivers 2

It’s been looking grim for Super Earth recently. I mean, not really.MultiplayershootyHelldivers 2is still sitting around 35,000 concurrent players, which is perfectly respectable, if only around 10% of its peak back in April. Still, a clutch of disgruntled ‘divers have recently found a novel way to protest an increasingly unpopular series of nerfs: laying down their guns and letting the bots take the damn planet.

“If Super Earth wanted to remain safe, they would stop nerfing our guns," reads one comment on the subreddit, in response to apost titled“Let the bots advance. Let the Super Earth burn.” It seems to have picked up some steam inside the actual game, too. As of earlier this week, there’s only around a thousand players actively trying to stop the bots advancing perilously close to the home planet,via Gamesradar.

Whether this is all massively overblown for the sake of a dramatic yarn or not, Arrowhead themselves have taken note of player concerns over nerfs. Yesterday, game director Mikael Eriksson unveiled a plan for the next 60 days, directly addressing player feedback over the controversial ‘Escalation of Freedom’ update.

Helldivers 2 - “The Fight for Freedom Begins " Launch Trailer | PS5 & PC GamesWatch on YouTube

Helldivers 2 - “The Fight for Freedom Begins " Launch Trailer | PS5 & PC Games

Cover image for YouTube video

Said action, promises Arrowhead, will take the form of the following bullet-pointed agenda. Is there a gag about the bullets not even being able to make points any more due to nerfs? Probably. That’d be stupid though, so I’m just going to lampshade that I think it’s stupid while still basically making the very same gag. In the biz, this is known as “having your cake and gagging on it”. Here’s Arrowhead’s plan over the next 60 days:

Additionally, from a bigger picture perspective we will be:

The flamethrower item seems to be the sticking point for the community here - it’s where a lot of the hubbub is centred, particularly since it’s now far less effective against Chargers. I can see the issue here. Chargers are rapidly able to throw a game into chaos if not dealt with quickly, especially in big numbers on higher difficulty levels. It’s also understandable that both the community and Arrowhead themselves would be feeling a bit of fatigue over balancing woes. Back in May, former CEO-turned-creative-director Johan Pilestedt said hethought Arrowhead has “gone too far” in some areas. “Will talk to the team about the approach to balance. It feels like every time someone finds something fun, the fun is removed.” Helldivers 2 can be a glorious time, so I do hope it manages to reach an equilibrium everyone’s happy with.