HomeNewsAnimal Well
Animal Well creator plans to follow the superb Metroidvania with a game that shares its world but “may not be a direct sequel”Developer Billy Basso didn’t expect players to crack open the game’s secrets quite so quickly
Developer Billy Basso didn’t expect players to crack open the game’s secrets quite so quickly
Image credit:Bigmode
Image credit:Bigmode
To see this content please enable targeting cookies.Manage cookie settings
To see this content please enable targeting cookies.Manage cookie settings
Earlier this week, Basso took to theNintendo Switch subreddit for an AMA(well spotted,PC Gamer), throwing up some fun tidbits about Animal Well’s development, plans for the future and - of course - a few teases of secrets yet to be fully uncovered.
Though some mysteries remain - with Basso refusing to comment on whether one particular item can be reached without using glitches, while teasing that other supposed secrets might be mere red herrings - the developer admitted that players had torn through the puzzles much quicker than he expected: “They have been solving them way faster then [sic] I was expecting. I am very flattered people care that much.”
While Animal Well is likely to keep players busy for a while still - even as some folks are nowspeedrunning it in under four minutes- Basso is looking ahead to what comes next. In terms of whether that might be a full Animal Well sequel, the developer simply isn’t sure yet - but the aim is for his next game to be set in the same creature-filled world, at least.
Whatever comes next might at least build on what lore can be found in the first game, with Basso saying he focused on gameplay and visuals as the “main priority” of theplatformer- something that comes through in its minimalist storytelling and world-building - but teased that “there is lore that I had in mind while making the game, including some very specific details that the community hasn’t pieced together yet”. Best get back to solving those puzzles, then!
Oh, if you’re wondering: Basso’s favourite item is theslinky, having found some of the puzzles designed around it among the most satisfying to design. A very fine choice, even if theraising platforms room during the ghost dog chasedrove me to the point of needing to go outside, stare at nature and take a very long breath of fresh air before trying again.