HomeNews7 Days To Die
After 10 years in early access, 7 Days To Die finally has a release date for version 1.0It’s in more than 7 days though
It’s in more than 7 days though
Image credit:The Fun Pimps
Image credit:The Fun Pimps
“Right now the target date for stable - and we’re hoping to do a simultaneous release for console too - would be Thursday July 25th,” said Richard Huenink, co-founder of studio The Fun Pimps in aTwitch chat with fanslast week. “So, cross our fingers, our team is working overtime to deliver this.”
7 Days to Die - 1.0 Gameplay TrailerWatch on YouTube
7 Days to Die - 1.0 Gameplay Trailer
Huenink calls it a “tentative schedule, subject to some game-breaking bug” and notes that in the lead-up to the stable release there will be an experimental branch on Steam for anyone who wants to see new features early.
“Monday June 24th we’re planning on a public experimental,” he said, adding that this will give the studio “four and half weeks to fix bad bugs and pass certification”.
I remember 7 Days To Die in its earliest guise, and if you compare the screenshots inthose early playthroughswith the trailer above, it’s a reassuring sight. Here’s a couple of comparison screens to illustrate that.
Image credit:Rock Paper Shotgun / The Fun PimpsImage credit:The Fun Pimps
Image credit:Rock Paper Shotgun / The Fun Pimps
Image credit:The Fun Pimps
In the same Twitch stream the developers also said the game might some day return to Game Pass (it was on there for a couple of years) but that’s not confirmed. If you’re looking for a deal on it, though, they have some straightforward advice.
“I would just buy it now while the price is still less,” said fellow dev Joel Huenink. The cost of the game is currently £19/$25/€23, but with full release that’s due to increase to $45 (probably £40/€45). This is often the case with games erupting out of early access. Like other independent studios the team are quite forthright in suggesting people buy it while it’s still cheap.
“It’s a desert island game that you can play for a hundred hours,” says Richard Huenink. “We’ve put blood, sweat, tears, and a lot of effort into this game, and we’re still updating it.”