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A solo dev worked 12 years on this retro JRPG - and it’s out next month"coded entirely in QB64, a modern take on the legendary QuickBASIC programming language"
“coded entirely in QB64, a modern take on the legendary QuickBASIC programming language”
Image credit:Uncultured Games
Image credit:Uncultured Games
The only thing I’ve stuck to regularly over the last twelve years is breathing, and I often forget to do even that. So it’s with all the awe and appreciation in the world that I dove into the demo for retroRPGWhispers In The Moss. It’s been in development for twelve years, from solo devUncultured Games. It’s set in a vaguely ancient Rome-inspired fantasy world brought to life through intricate and inventive ASCII, and scored with homages to the classics. Ah, but how does it play? You exclaim with evident interest, I assume.
The party and I take a raft to an island I’m told is filled with pirates. I go up to the first sprite, which turns out not to be a pirate, but instead some sort of gigantic monkey holding a terrifyingly massive club. Luckily, one of my mates has the ability to cast ‘gun’ on this thing. We pop off a few shots, then burn it to death with fire magic. Throughout this, the runaway synth bass does a great job convincing me that, yes, I am truly burning a giant monkey to death.
Image credit:Uncultured Games/Rock Paper Shotgun